A downloadable game for Windows


An upcoming boomer shooter from Studio Whalefall, a 3rd year university team from Falmouth's Games Academy.



Slippery fishy enemies are attacking your quaint Cornish town, and it's up to one disgruntled fisherman to save the day. Fight your way through waves of local seafood and paint the town with red.


Armed with an arsenal of quirky weapons, bring the pain with everything from cannonballs to explosives to a well-placed battered cod.



Explore sprawling, quintessentially Cornish environments, painted with a retro FPS flair. Half the res, double the fun!


Studio Whalefall is a small indie team all using multidisciplinary workflows in order to cover all areas in our project. Currently the team consists of:

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Download

Download
BRINE (v0.1.8 PREVIEW).zip 582 MB

Install instructions

  1. Download ZIP file
  2. Unzip and double-click "BRINE.exe"



Comments

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Good game solid combat and no glitches on multiple playthroughs- the only issue I had is that you can cheese alot of the enemies by shooting them from a long distance where they do not fight back - possibly implement range / accuracy penalties or a reduced damage over distance system to combat this?

(+3)

Kip invited me to the playtest and I really liked it, actually. Felt like Blood, plus fishies.

Sweet! Glad you enjoyed, Blood is our main inspiration so I'm glad it felt similar!

(+3)

Pew pew! Moar! Can't wait for more guns and areas!
What's the fastest run so far?!

(1 edit)

The fastest speedrun in V.01 is 1:28!

edit: it is now 1:12

(+2)

FUN

(1 edit)

Thanks for playing! Your playtest means a lot to us. We've just pushed a new build with some important fixes, you may have noticed the larger enemy is very slow - that's fixed now so he performs correctly.

(+1)

at 0:16 it looks like you get shot by a character who is not facing you? How odd!

Yeah this used to be an issue with our conger eels haha, It's since been fixed 

(+1)

cool concept and nice work on what's been done so far, might consider voting this one. What other disciplines would you ideally like to expect from the extra programmer? I'm a programmer myself and can also do Audio, UI and design stuff, though im not much of an artist or animator

Sorry for the late reply, just seen this. Our team workflow currently is very quick-scrum based. As a programmer for the team you'd be expected to also fill the role of a designer / unity generalist. Art is largely covered but we all work very closely alongside one another to cover our sprints each week.

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